Nov 11, 2005, 08:32 PM // 20:32
|
#2
|
Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
|
Quote:
Originally Posted by Vermilion Okeanos
I just thought of this, so it is not polished at all. Anyway, here it goes...
A commander monster AI that increase the tactic and manuever of a group of monster AI while within range. When the commander AI is either out of range or dead, the monster surrounding become less effective (strategically, not stat) in using their ability.
When the shephred is hit, the sheeps will scatter.
|
So its like the bosses would enhance the mobs AI a notch or maybe their hp? Sounds great, would be more challege.
|
|
|
Nov 11, 2005, 08:43 PM // 20:43
|
#3
|
Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
|
it would give people more incentive to finish the boss first, rather than kill all the generic mobs and then just fight the boss.
|
|
|
Nov 11, 2005, 08:53 PM // 20:53
|
#4
|
Banned
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
|
/signed
|
|
|
Nov 11, 2005, 09:27 PM // 21:27
|
#5
|
Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
|
That's a lot like in DII how boss monsters have attributes that they then pass on to their minions. I like the idea, but I bet the people who don't like the current patch will.
|
|
|
Nov 11, 2005, 11:16 PM // 23:16
|
#6
|
Forge Runner
|
Quote:
Originally Posted by Eldrig
it would give people more incentive to finish the boss first, rather than kill all the generic mobs and then just fight the boss.
|
Then the mobs would try to protect the boss, turning the battle into something more above the scale.
The only matter that I kind of want to turn away from is; if every mob have a boss like this then going through the mission and explorable will take hours just for each battle, perhaps one should make an area for this specificly or a new mode for it.
|
|
|
Nov 12, 2005, 12:29 AM // 00:29
|
#7
|
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
|
good idea, these simple hack n slash fights are getting boring, I could use some variety. I need better AI, I demand to be challenged, not just mindlessly hacking something away.
/Signed
--The Shim
|
|
|
Nov 12, 2005, 02:45 AM // 02:45
|
#8
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
i like this b/c in pvp battles you have a caller. that directs your attacks and leads the groups. usually when a teams caller dies it goes down hill from there.
i like this idea and how it simulates more pvp tactics into pve.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:46 AM // 00:46.
|